Utilizing Multiple Post-Processing Profiles In Unity

Post Processing is incredibly useful, but not all areas should look the same. Use a different profile for each area for different effects!

Post-Processing Profiles and Volumes:

I’ve covered setting up Post-Processing before, and how you mush create a Post-Processing Profile asset, where the effect details are saved.

Local Post-Processing effects: Bloom, Hue-shift, and saturation

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Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.

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Vincent Taylor

Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.