Adding Post-Processing To URP

Today I will make the visuals of my Unity scene look even better by adding post-processing effects.

Post-Processing Effects:

  • Bloom: Make bright colors/lights appear larger that their actual size, like how our eyes often see bright things in reality.
  • Vignette: Darken the outer edges of the camera’s perspective.
  • Motion Blur: Add a slight blur to objects that are moving fast within the camera’s view.
  • Depth-Of-Field: Blur a section of the camera’s visible perspective, while keeping another section crisp, based on the distance to the camera.
  • Film Grain: Add a noise effect to the camera’s perspective, similar to old movies/television.
  • Color Adjustments: Like the name suggests, change how colors appear to the camera, such as contrast and exposure.

Adding Post Processing to a scene:

A Global Volume affects the whole scene. The other Volumes affect only a part of the scene.

REMEMBER:

A Post-Processed Scene:

Post-Processing in the Scene window:

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Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.

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Vincent Taylor

Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.