Using Reflection Probes To Improve Game Visuals
Today I want to add Reflection Probes to my scene, which will make the scene more realistic with reflections off shiny surfaces.
Today’s Objective: Add a Reflection Probe to my 1.5-room environment, to add better reflections and improve visual realism.
What Are Reflection Probes:
Reflection Probes are a Unity feature designed to perceive the environment within a specified area, and allow reflective materials on objects within that area to more accurately reflect the rest of the area.
Note: The big reflective floating orb is a Gizmo for the probe, so it is only visible in Edit Mode. It won’t show up in game. The probe’s effects will though, obviously.
Creating A Reflection Probe:
The process is extremely simple.
Create a probe through “GameObject/Light/Reflection Probe”.
Edit the Bounds size to cover the whole area you want to be perceived by the probe.
Make sure to Bake the Reflection Probe/s, by clicking Bake or Bake All on the Probe, or clocking Generate Lighting on the Lighting window.