The Last Challenge: Using Timeline For A Gameplay Sequence
In this post, I am using Unity Timeline to create a time sequence for the boss fight of this game.
Today’s Objective: Create the final boss fight for my 2.5D platformer, using Unity’s Timeline to stage the fight.
For this boss fight, I want to keep it simple.
Building on the theme from earlier in the game, I will have a large mutant dog charge back and forth across the screen.
The player will have to dodge by jumping onto climbable walls above the dog’s path, while progressing slowly towards the right of the screen where the exit is.
Once the player has made it to almost the end of the corridor, they will notice a crane holding a large shipping container conveniently above the walkway. Next to this is a console used to control the crane.
By interacting with the console, the player can cause the crane to drop the container on top of the charging mutant dog, successfully completing the boss fight. Simple and straight-forward.