Setting Up Post-Processing In Unity

Today’s Objective: Set up Unity’s post-processing in my Galactic Conquest game.

Install the latest “Post Processing” package from Package Manager
Create a “Post-process Volume” from “Right-Click/3D Object”
Create a new PP profile by clicking “New” on the component
Set “Is Global” to True, if you want PP to affect the whole scene
Create a “Post Processing” User Layer
Add the Volume to the new layer
Add a “Post-Process Layer” component to the camera
On the PP Volume again, add desired effect overrides and check the box of any effect setting you want to not be default
The effects are visible in the Game window, so tweak the settings as you would like

--

--

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Vincent Taylor

Vincent Taylor

Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.