New Year, New Game Project!

Today, I’ve started work on a new Unity game project, currently unnamed. It’s a 2.5D physics platformer!

Today’s Objective: Give you a quick look into what I am planning to make in my new project!

The Idea:

The concept behind this project is to make a short 2.5D platformer where a 3D character can run, jump, and climb over platforms to pass challenges and reach the objective/end of the level.

The reason behind this project is mostly that I want to get better at making physics systems and character controllers, so I am making everything from scratch.

This project is based on project guidelines from my current GameDevHQ course, but I intend to extend and build upon their project to make a project unique to me and my style/experience.

As with my other recent projects, I will be writing a good number of Mediums about the different things I develop and posting them here. Right now I obviously have no screenshots to post, but my next Mediums will better showcase the project in development.

If you’re interested, look forward to the daily posts following this one!

--

--

--

Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Functional Testing Vs Non-Functional Testing

Especially may say keep.

github actions + homebrew = ❤️

Creating environment variables for GitHub Actions

Some Myths & Truths about QAs

Type-casting, Type checks, and casting in Koltin [2022]

Zip Function In Python | Python’s zip() Function In Python(Hindi)| Python For Beginners | #YouTube

VSCode Extensions & Themes I wish I knew about sooner.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Vincent Taylor

Vincent Taylor

Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.

More from Medium

Learn to code by Making 2.5 D Space Shooter Game.

Aiming Features in Cinemachine

How to spawn the player object in a platformer game in Unity

What are “Render Pipelines” in Unity?