InGeek CulturebyVincent TaylorProject Conclusion: Creating A Beautiful Unity SceneOver the last 6 weeks, I have completed the Beautiful Games GDHQ course, and have created 2 high-quality Unity environments.Jun 29, 2022Jun 29, 2022
Vincent TaylorUsing Indirect Multipliers To Balance Lighting Costs And ResultsOne aspect that becomes more important as lighting is optimised, is the Indirect Multiplier options on each light.Jun 28, 2022Jun 28, 2022
Vincent TaylorBalancing Static & Dynamic Objects when Baking In UnityHD game development is often pushing the limits of current technology, and solutions need to be optimised effectively.Jun 27, 2022Jun 27, 2022
Vincent TaylorUtilizing Multiple Post-Processing Profiles In UnityPost Processing is incredibly useful, but not all areas should look the same. Use a different profile for each area for different effects!Jun 24, 2022Jun 24, 2022
Vincent TaylorUsing Cookies To Create Realistic Lighting In UnityCookies (not the edible or browser kind) allow textures to be overlayed over lights in the Unity scene, to create useful visuals.Jun 17, 2022Jun 17, 2022
Vincent TaylorBaking Lighting Data Into Your Unity SceneOften when working on Unity projects, you will want to use “baked” lighting, for any number of reasons. This is how.Jun 20, 2022Jun 20, 2022
Vincent TaylorWhy Are Screen Space Reflections Unique?SSR is one of the best methods to accurately reflect your digital environment, but what makes it special and worth using?Jun 22, 2022Jun 22, 2022
Vincent TaylorDifference Between Realtime, Mixed, And Baked Lighting in UnityYesterday, I touched on how to bake lighting data. Today I will explain the different lighting modes a bit more specifically.Jun 21, 2022Jun 21, 2022
Vincent TaylorLight Probes Are Super Powerful!Light Probes are an important, but sometimes confusing, aspect of environmental development in Unity.Jun 23, 2022Jun 23, 2022
Vincent TaylorControlling Scene Lighting Using Light Layers In Unity HDRPToday I will use Light Layers in Unity HDRP to improve control over scene lighting and atmosphere.Jun 16, 2022Jun 16, 2022
Vincent TaylorCreating Light-Source Fog In Unity HDRPToday I am creating some fog for light sources using Post Processing, for atmospheric effect.Jun 15, 2022Jun 15, 2022
Vincent TaylorCreating Particle Fog In Unity HDRPFollowing yesterday’s post, I am creating some fog in my scene using Particle Systems, for atmospheric effect.Jun 14, 2022Jun 14, 2022
Vincent TaylorFog In Unity HDRP: Particles And Post-ProcessingFog is a common atmospheric addition to many games, but you may not realise that there are actually multiple kinds of fog.Jun 13, 2022Jun 13, 2022
Vincent TaylorLayered Lit Materials In Unity HDRPIn many games, it is often of benefit to blend multiple materials (like grass and dirt) together in a natural way. HDRP can do it easy!Jun 10, 2022Jun 10, 2022
InGeek CulturebyVincent TaylorTessellation In Unity HDRPTessellation is a great feature of Unity HDRP which allows the vertices of flat surfaces to be adjusted to fit the material texture applied…Jun 9, 2022Jun 9, 2022
InGeek CulturebyVincent TaylorDecal Projections In UnityDecals are a pretty unique and useful feature of Unity, allowing for images to be projected onto any surface.Jun 8, 2022Jun 8, 2022
InGeek CulturebyVincent TaylorHeight Maps And Displacement In Unity HDRPHDRP allows for some impressive graphical features. Texture Heightmaps and Pixel/Vertex Displacement are such features.Jun 7, 2022Jun 7, 2022
Vincent TaylorSetting The Skybox In Unity HDRPThe process to set up the skybox in HDRP is quite different to the other render pipelines, so today I will show you how.Jun 6, 2022Jun 6, 2022
InGeek CulturebyVincent TaylorThe High Definition Render Pipeline In UnityThe High Definition Render Pipeline (HDRP) is Unity’s highest quality pipeline for developing the best visuals possible.Jun 3, 2022Jun 3, 2022
Vincent TaylorUsing Reflection Probes To Improve Game VisualsToday I want to add Reflection Probes to my scene, which will make the scene more realistic with reflections off shiny surfaces.Jun 2, 2022Jun 2, 2022