Intro To Skyboxes In Unity!

Game scenes, especially 3D ones, can look amazing. Especially when subtle, or not so subtle details are refined and improved. The background is easily overlooked, but should be paid attention to!

Overview:

Skyboxes in Unity are created in 1 of 4 ways (in v2020.3.3f1). These are:

  • 6-Sided: Use up to 6 texture images to create a full 360-degree Skybox which can surround the scene.
The Skyubox material
Seperate images for each cardinal direction
  • CubeMap: Use a single texture which is mapped to a Cube shape in Unity as the Skybox image. (This image is a seamless panoramic illustration)
The Skybox material
The Texture file
  • Panoramic: Use a single panoramic texture as the Skybox image to surround the scene.
The Skybox material
The Texture file
  • Procedural: Procedurally create a simple Skybox using a few options relating to color, the sun, and the atmosphere. No textures.
The Skybox material

In the next post tomorrow, I’ll be creating a city-scape Skybox using the 6-Sided method.

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Vincent Taylor

Vincent Taylor

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Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.