Improving Enemy Movement!

Improving the normal enemy ship movement by adding some smooth sideways movement.

That’s right! A Sine wave!

Transform.Translate(), which I use for the down movement, takes a direction x speed, so wouldn’t work for my design of getting the Sine value.
The final result, using an amplitude of 0.5f

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Vincent Taylor

Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.