Design Patterns: State Pattern

The State Design Pattern revolves around controlling behaviour through the use of a currently active state, rather than individual conditional checks.

States Overview:

Transitions Overview:

  • An animation clip finishes playing.
  • A destination/goal is reached.
  • An event occurs.
  • A player input is detected.

Types of State Patterns:



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Vincent Taylor

Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.