Cutscenes In Unity, Part 3: Camera Transitions And Movement
A single camera looking at a single point from a single angle is a very simple cutscene setup. Let’s create more energy by introducing movement and transitions.
Today’s Objective: Animate the Virtual Camera for the cutscene to show the thief stealing the sleeping guard’s security card.
The Plan:
The Director’s Notes for this cutscene show two camera angles that should be used, and some minor panning/camera movement.
I’ve chosen to use one continuous camera shot with a lot more movement, instead of two camera shots with an instant transition.
Using the Timeline animation functionality which I’ve explained before, I animate both the Virtual Camera and the Virtual Camera’s LookAt Target. I create a pretty smooth movement around both the actors, using the LookAt Target to keep the camera focused on the exact point I want it to.
That’s the camera movement done! Since there is only one camera, there aren’t any camera-to-camera transitions apart from the start and end of the cutscene. I’ll add a fade in/out transition in a later post.