Creating MineField In Unity (Part 2)
Recently I made a simple MineSweeper-style game. Here’s how I made the Game Manager.
Today’s Objective: Create the GameManager class which will handle all the game data not handled by a specific cell instance.
First is to add some variables that I will need:
Also, the difficulty Enum system:
Now for the startup functions of the Manager:
The difficulty management functions:
The generation functions:
The gameplay functions:
That was a heap of code, but now I have a complete and nice game (excluding some miscellaneous game functions, like quitting)!
But after those are added and the game scene created, I’ve ended up with: