Creating Custom Skyboxes For Unity

Vincent Taylor
2 min readMay 23, 2022

In this post, I will show how to create the multiple types of Skyboxes that are available in Unity.

Today’s Objective: Cover how you can create the 4 different types of Skyboxes currently available in Unity, for use in your Unity games/applications.

Six-Sided Skybox:

The 6-sided Skybox variant requires (up to) 6 separate images to be present in the project, which will each be applied to the 6 available image slots on the 6-sided Skybox material shader.

Cubemap Skybox:

The Cubemap variant is similar to the 6-sided variant in that it uses 6 images to cover the 6 directions of perspective. However unlike that variant, the 6 images used in the Cubemap are already combined into a single image.

Panoramic Skybox:

A Panoramic Skybox uses a single image to completely create the skybox. Panoramic images are generally much wider than normal images, and are typically photographed using either a specially designed camera, or using the panoramic option on most modern mobile phones.

Procedural Skybox:

The Procedural Skybox is unique in that it uses no images or existing assets to create, though that also means it is quite simple in it’s appearance.

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Vincent Taylor

Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.