Creating A 2.5D Character Controller In Unity
Today I’m creating a custom player controller which will handle movement, gravity and jumping.

Today’s Objective: Create a custom character controller to handle movement, gravity and jumping.
The Code:
In a new script I’ve called “PlayerController”, I create the movement variables which will control how the player can move:

Then add the functionality:




A simple player controller which I will be expanding on in future posts.