Balancing Static & Dynamic Objects when Baking In Unity

HD game development is often pushing the limits of current technology, and solutions need to be optimised effectively.

Static Baked Lighting:

When using Baked Lighting in Unity, it is a requirement that all objects to be affected by the baked lighting be GI Static themselves (except when using Light Probes, discussed later).

Optimizing the performance cost:

Doing the above is not the only method though. There is a way to “have the best of both worlds” with your scene lighting.

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Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.

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Vincent Taylor

Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.