PinnedInGeek CulturebyVincent Taylor·Jun 29, 2022Project Conclusion: Creating A Beautiful Unity SceneOver the last 6 weeks, I have completed the Beautiful Games GDHQ course, and have created 2 high-quality Unity environments.
Vincent Taylor·Jun 28, 2022Using Indirect Multipliers To Balance Lighting Costs And ResultsOne aspect that becomes more important as lighting is optimised, is the Indirect Multiplier options on each light.
Vincent Taylor·Jun 27, 2022Balancing Static & Dynamic Objects when Baking In UnityHD game development is often pushing the limits of current technology, and solutions need to be optimised effectively.
Vincent Taylor·Jun 24, 2022Utilizing Multiple Post-Processing Profiles In UnityPost Processing is incredibly useful, but not all areas should look the same. Use a different profile for each area for different effects!
Vincent Taylor·Jun 23, 2022Light Probes Are Super Powerful!Light Probes are an important, but sometimes confusing, aspect of environmental development in Unity.
Vincent Taylor·Jun 22, 2022Why Are Screen Space Reflections Unique?SSR is one of the best methods to accurately reflect your digital environment, but what makes it special and worth using?
Vincent Taylor·Jun 21, 2022Difference Between Realtime, Mixed, And Baked Lighting in UnityYesterday, I touched on how to bake lighting data. Today I will explain the different lighting modes a bit more specifically.
Vincent Taylor·Jun 20, 2022Baking Lighting Data Into Your Unity SceneOften when working on Unity projects, you will want to use “baked” lighting, for any number of reasons. This is how.
Vincent Taylor·Jun 17, 2022Using Cookies To Create Realistic Lighting In UnityCookies (not the edible or browser kind) allow textures to be overlayed over lights in the Unity scene, to create useful visuals.
Vincent Taylor·Jun 16, 2022Controlling Scene Lighting Using Light Layers In Unity HDRPToday I will use Light Layers in Unity HDRP to improve control over scene lighting and atmosphere.