Today I’m combining wall parts to create hallway walls and tall Control Room walls.

Today’s Objective: Use some of the sci-fi-style wall models from Filebase to create detailed and high walls for the scene.

The Parts:

I’ve imported a number of detailed wall models from Filebase which I can choose from to make unique wall prefabs.

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This week I have started my next Unity project, this time focusing on making a beautiful and highly detailed sci-fi scene.

In this new project, I am going to build a futuristic sci-fi scene using detailed models and post-processing to make the visuals as impressive as I can.

As I learn more about the different capabilities of Unity, I will start the project in the default render pipeline, before upgrading to URP, then finally HDRP for max visuals.

This project isn’t really a “game” like I usually make, but rather a scene showcase to help me improve my skills at making high quality visuals.

Early level design:

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In this post I am covering how the bullets behave, react, and manage the game state in my game.

Yeah, no ragdoll. I know.

Today’s Objective: Show you how I manage the bullet behaviour and trigger the various on-hit effects in my 2.5D wild west shooter.

The Code:

The bullet movement speed and direction is determined by the gun controller, and passed on to each bullet when it spawns:

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Vincent Taylor

Vincent Taylor

Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer for 10+ years. Currently looking for games industry employment.