Vincent Taylor

Today I am giving the player the ability to jump once while airborne, a common stable of many platformers.

The Code:

Today I’m creating a custom player controller which will handle movement, gravity and jumping.

The Code:

Today I am creating a camera controller to follow the player, including offsets, dead-zones, and movement smoothing.

The Code:

Today I’m building upon yesterdays “Moving Platforms” to make a callable elevator.

Press button, elevator comes, ride to the top!

The Design:

Today, I’ve started work on a new Unity game project, currently unnamed. It’s a 2.5D physics platformer!

The Idea:

It is completely fine (and maybe beneficial) to avoid using the Resources folder in Unity, but it has its good points too.

LINQ (Language-Integrated Query) is a set of integrated C# capabilities which allow queries against data.

The Min/Max Methods:

LINQ (Language-Integrated Query) is a set of integrated C# capabilities which allow queries against data.

The LINQ Skip Method:

Vincent Taylor

Unity game developer / C# Programmer / Gamer. Australian (Tasmanian) indie games developer since 8yo (18 years). Currently looking for games industry employment

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store